


Flare-to-Mirror (Pants): Draw and Quarter is now electrified, damaging random nearby enemies and Stunning them if they are shocked three times.Batterhythm (Off-Hand): Condemn damage increased by X% for every enemy hit, up to a maximum of Y% increased damage.Wreckfall (Shoulders): Whirlwind also reduces all damage you take by X% while channeling.Steel Lamprey (Off-Hand): Chained Spear now marks enemies for X seconds and heals you for Y% of the damage it causes to marked enemies.If you successfully grab an enemy, you will carry them for a short distance, damaging enemies you run though, before leaping into the air and slamming them into the ground, damaging and Slowing nearby enemies. The Hewer (Main Hand): Grab now causes you to charge forward and grab the first enemy you hit.Haughty Behemoth (Pants): Leap now knocks enemies into the air when you land.Cannot occur more often than once every Y seconds. Grinning Effigy (Head): Taking damage during Undying Rage now triggers a counterattack for X damage to all nearby enemies.Armor Caste (Chest): Furious Charge creates shock waves when colliding with walls, dealing X damage to nearby enemies and Stunning them for Y seconds.Each class has received six items, adding even more Legendary affixes to hunt down and shake up your builds with.Īctivision Blizzard Diablo Immortal continues to improve since its shaky start. Many of the Legendary powers are centered around crowd control effects. A new slate of menacing weapons and fortified armors have been added in today’s content update.They will also provide more loot in general when defeated. Treasure Goblins now have a chance to drop Legendary items.

The Raid the Vault event window has been shortened from two hours to one.You can now essence transfer onto Reservist Gear after changing your class.The Hero’s Journey step to submit 10 Warband Chests has been removed.The Codex step of needing to start a Warband Camp has been changed to be-join a Warband.Completing a Dungeon or Hidden Lair with four players will provide you with a bonus chest.The Dungeon’s intensity will remain tuned for four players. You can now enter a Dungeon or Hidden Lair in Hell Two or higher difficulties with two, three, or four players.Multiplayer Requirement in High Hell Difficulties Improvement
